Deliver
Move cargo between silos through hostile territory. Routes are vast, the weather turns, the wildlife is wrong — see other Terraporters' destinations on the board and fall in with whoever's heading your way.
Deliver. Build. Fight. The frontier is hiring.
Top-down twin-stick · Co-op for 2–64
A century after the moon shattered, what's left of humanity lives in underground silos that can't survive without each other. You're a Terraporter — a professional contractor who runs cargo, builds infrastructure, and clears threats across a hostile open frontier. Drop into a zone with your crew. Stabilize it. Move on. Every road you repair, every bridge you span, every generator you bring online makes the next run easier — for everyone.
Move cargo between silos through hostile territory. Routes are vast, the weather turns, the wildlife is wrong — see other Terraporters' destinations on the board and fall in with whoever's heading your way.
Roads, bridges, generators. Fabricate them from local salvage at the Carrier, your mobile FOB. What you build persists for the zone and benefits every player in it.
Mutated wildlife and Selenite security robots stand between you and the cargo. Twin-stick combat — tactical at a guarded camp, frantic when the wrong canyon turns out to be a nest.
Earth's moon shattered a hundred years ago. Fragments still fall. The tides went unpredictable. The surface became a vast frontier of cracked earth, hardy scrub, and things that should not exist.
Humanity retreated underground — manufacturing, agriculture, medicine, each one specialized, none of them self-sufficient. The roads between them are the only reason the lights stay on.
A massive cargo aircraft. Your mobile HQ. It flies in, lands, and becomes the team's forward operating base for the whole campaign — fabricators, vehicle bay, mission board. When the zone is stable, it packs up and moves.