TERRAPORTERS

Cooperative Extraction Shooter - Design Documentation

Terraporters professional courier beside transport truck at Silo entrance

Overview

TERRAPORTERS is a third-person/top-down cooperative extraction shooter where players are professional couriers keeping post-apocalyptic civilization connected. Blend of trucker, park ranger, survivor, and soldier energy. The core loop: accept contract → drive to destination → survive the journey → complete delivery → bank rewards.

Tone: Rugged, professional, hopeful, dangerous, camaraderie. Rarely desperate, but high-danger missions exist.

The Cataclysmic Event: The Moonbreak

What Happened

~100 years ago, Earth's moon shattered. The cause remains unknown (Selenite Corp is rumored to be connected).

Current State

Human Adaptation

The Silos: Underground Civilization

Structure

Why Terraporters Exist

Distribution networks have collapsed. Terraporters with heavy vehicles are the ONLY reliable way to move cargo between silos. Without them, civilization fragments.

The Companies

Multiple Employers

Players choose contracts from different distribution companies. Each specializes in different cargo types and has distinct philosophies.

Known Companies

TERRACORP (Neutral-Good)

SELENITE CORP (Neutral-Evil)

Company Dynamics

The Terraporters

Who They Are

Professional contractors who keep civilization alive through surface deliveries. Honorable occupation with good rewards.

Culture

The Work

The Missions: Extraction Gameplay

Core Structure

EVERY mission follows the extraction format:

  1. Accept contract at safe space (costs money - equipment rental)
  2. Deploy to surface at Point A
  3. Travel to Point B WITH your vehicle
  4. Optional: waypoint stops (pickup cargo, exterminate threats)
  5. Reach extraction point (delivery depot)
  6. Bank progress and rewards
  7. Return to safe space

Contract Visibility

Cooperative Mechanics

TBD:
  • More players together = more aggressive wildlife (forcing cooperation)
  • Building structures to help other players

The Enemies: Mutated Wildlife

Origin

Post-Moonbreak mutations. Earth's ecosystems were altered by moon fragment radiation/otherworldly influence.

Types

Behavior

Environmental Threats

Death & Failure

Contract Failure

Rescue Mechanics

TBD:
  • Distress calls - other Terraporters can resurrect/recover you
  • Rescue rewards/incentives

Safe Space (Your Base)

Function

Personal space free from other players and work. Essentially the main menu with atmospheric background.

What Happens Here

What Doesn't Happen Here

Camera & Perspective

Third-Person & Top-Down:

Design Philosophy

Build Gradually

This document captures the FOUNDATION. Systems will be added incrementally as the game develops.

Cooperative, Not Isolated

Players should feel like professionals working parallel routes, naturally helping each other - not desperate survivors competing for scraps.

Trucker Energy

The satisfaction comes from completing the run, getting paid, upgrading your loadout, and tackling harder routes.

Ranger Energy

Clearing threats, managing wildlife, protecting the route for future deliveries.

Soldier Energy

High-stakes combat when things go wrong, especially in dangerous Selenite contracts.

Survivor Energy

Adapting to floods, hazards, and unexpected threats during the journey.

Open Questions (TBD - To Be Developed)